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Preview

Untitled
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1
Settings

15 FPS
BG Color
BG Equirectangular
Resolution
Orientation
Camera Near/Far
Upload/Download
Ligh Type
Ligh Position
Light Towards
Light Strength
Shadow Coverage
Shadow Near/Far
Light Helper
Grid Helper
Highlight Selected
Rec. Speed
Rec. Quality
Rec. Runsheet
Run on Load
Run Loop
Reflection Point
Reflection Point Position
Mirror
Mirror Mode
Mirror Plane Point
Mirror Plane Normal
Mirror Camera Position
Mirror Camera Target
Send to External
Receive from External
Help Button
Toggle OIT
OIT Weight Boost
OIT Distance Factor
OIT Distance Power
OIT Smooth From
OIT Smooth To
Object Properties
Type
Label
Active
Geometry
Shaders
Parameters
Profile
Scale
1
Speed
1
Transparency
Clickable
Hidden
Recalc. Normals
Throws Shadow
Feedback
Reflection
Wireframe
Material Sides
Position
Rotate (around Y)
1
Tilt (around X)
1
Roll (around Z)
1
Orbit Plane
Orbit Speed
0
Orbit Radius
0
Orbit Ratio (B/A)
1
Orbit Helper
Rotation Axis
Rotation Speed
0
Orbit Around
Point Size
1
Deformation [x,y,z]
Deformation [zoom,speed]
Deformation Gravity [x,y,z]
Deformation Gravity Min [x,y,z]
Deformation Gravity Max [x,y,z]


STAGE: S | STAT: production | EMUL:

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COMPILE
code | general | highlight | uniforms | varying | all
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Objects
Camera Animation
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Path Type
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