Launch App
For computer graphics educators

The Shadertoy of node graphs

If your course already points students at Shadertoy — a free, no-install, forkable-by-link sandbox for learning shader programming — VerkLabs does the same job one level up: real-time node graphs, driving shading, motion, audio and interaction, shared the same way. It's already been classroom-tested, and it scaffolds naturally into professional tools like TouchDesigner for students who want to keep going.

Teaching something broader than shaders, or music as well as graphics? See teaching with VerkLabs.

How it compares

ShadertoyVerkLabs
Nothing to install — open a browser tabSame — nothing to install, open a browser tab
Share a shader by URL, browse a public galleryShare a project by URL, and fork other people's work
One fragment shader, GLSL onlyA typed node graph per object — same shading math, plus vertex, particle and geometry hooks
A few built-in uniforms (iTime, iMouse)The Runsheet — a real timeline mixing audio tracks, camera moves and parameters, frame-accurate
No native camera or mic inputMicrophone, webcam, and hand/pose tracking as live node inputs
Often a capstone in itselfSame, plus a documented path onward into TouchDesigner
Classroom-tested, not just theoretical

In February 2026, VerkLabs ran a 3-hour hands-on workshop at Nottingham Trent University: six guided projects, no coding required, building visuals that react to music, voice, webcam and hand gestures.

Students lit up as they started making things — several said they wanted to use VerkLabs for their final projects. That was the moment it stopped feeling like a tool built for one person, and started feeling like something other people could find their own way into.

Ready to assign this term

A structured curriculum

Seventy-five guided lessons run inside the editor, and are free to assign as they are. For a longer, project-based path there is also the six-project starter guide used at the NTU workshop.

Guided lessons inside the editor

Seventy-five interactive lessons run beside the student's own project: a coach sets up each step, checks what they have built, offers hints, and does a step for them if they get stuck. They work at their own pace, and what they make is a real project they can share by link.

Zero setup, zero cost

No license, no lab install, no GPU driver wrangling. Students open a link and start wiring nodes in the same session.

A stepping stone to TouchDesigner

For students heading toward the industry-standard tool, there's a node-family-by-node-family comparison mapping what they've learned here onto where it leads.

Existing Shadertoy work carries over

Students who already write Shadertoy don't start from zero - their code pastes in directly, uniforms and all. A guided lesson, From Shadertoy to nodes, walks through it.

Work that's easy to grade

Every project is a link — open it, see the live result and the graph that built it, side by side. No file formats, no missing assets.

Bring VerkLabs into your course

Free for students, nothing to license, and ready to drop into a lab session this term. If you'd like example project files, a live demo for your department, or a workshop like the one at Nottingham Trent, get in touch.

Email education@verklabs.ai